Editions
Systems in motion
CleanCoder Editions 01. A field guide to frame pacing, game-engine evidence and a first two-qubit experiment.
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Three ways to test what you think you saw
This issue connects three ideas: a source can settle a factual question, a frame-time trace can expose what an average hides, and changing measurement basis can reveal a difference that was invisible before.
A city is a scheduling problem
An open-world engine has to deliver assets, simulation and rendering work on time as the player moves. The technical feature explains how those jobs overlap and what Rockstar’s PS5 capture statement can establish.
Look past average FPS
Two synthetic traces each deliver 62.5 fps on average. Only one contains five 54 ms intervals. Run the Lab script to inspect the percentile and frame-budget numbers yourself.
Change the measurement basis
Two Bell states look identical in one measurement basis and disagree in another. The Python simulator turns that difference into a repeatable four-number result.